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Vault Raid

Vault Raid is a top-down stealth heist: 1200×700 vault floor, six patrolling guards with vision cones, a noise meter that triggers chases, decoys, and a holdable vault-crack timer.

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CATEGORY
STEALTH
DIFFICULTY
★★★☆☆
PLAYERS
5.5k
PRICE
Free
Vault Raid screenshot
NEW
Vault Raid · Stealth heist with adaptive guards that investigate and chase noise

Overview

Vault Raid is the only stealth title in Skywar. The vault floor is fixed — 1,200 × 700 pixels. Six guards patrol with visible vision cones. A noise meter at the top of the screen rises when you sprint, crack a vault or drop a decoy in the wrong spot. Hit max noise twice and you trigger a chase.

You hold E or Space to crack each vault. The crack takes time — and time on a vault is silence broken. Throw a decoy with F to pull a guard away from your route. Use Shift to sprint when you absolutely must, accepting the noise cost.

The mission ends when you loot every vault before "heat" reaches 100. Get caught, guards investigate; alert long enough, they chase. There is no respawn — caught is a fail.

How to play

  1. Move with WASD or arrow keys. Stay out of vision cones (visible on the floor).
  2. Hold E or Space at a vault to crack it. The crack is silent at low noise.
  3. Throw an F decoy to pull a guard off your route.
  4. Loot every vault before heat hits 100.

Controls

WASDArrow keysMove
ShiftSprint (more noise)
ESpaceHold to crack a vault
FThrow decoy
MMute audio

Noise mechanic

Noise decays at -0.8/sec when you stop moving. Sprinting raises it at +3.8/sec, cracking a vault at +1.6/sec, dropping a decoy at +1.1 instantly. Noise above 1.1 lets guards "hear" you at 330px even through cover — sprint sparingly.

Vision cones and chase logic

Each guard has a cone visible on the floor. Stepping into a cone within ~90px is an instant detection. Outside the cone, guards detect via noise. Detected, they pause and investigate; alert long enough, they chase. You can break a chase by leaving line-of-sight and dropping noise to 0.

Tips & strategy

  • Stand still to recover noise after a vault crack. Do not move-and-crack.
  • Decoys (F) pull the closest guard — use them to clear a single route, not a whole floor.
  • Shift is a panic tool, not a movement option. Walking is free; sprinting costs.
  • Plan the vault order — finish the corner vaults last so heat does not catch you on a long return path.

Frequently asked questions

How many guards are there?

Six patrolling guards on the standard floor layout.

What happens at heat 100?

The mission fails. Heat is a mission-long timer separate from per-guard alert states.

Can I knock out guards?

No — Vault Raid is stealth-first. There is no combat option. Avoid, distract, or fail.

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